Z by Rino Software
Z is a place in the unknown where the shroud of death awaits in the land of the alien. Only the reactions of a spacefighter at the pinnacle of his talents can negotiate a path through this futuristic challenge. Aim your blasters, cool your nerve and set forth on a flight where the aliens have surprise on their side, you only have your lightning reflexes and will to win.
Promotional Posters & Advertisements
No marketing material found for Z.
Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.
The aim of the game is to destroy all attacking aliens. After every 10 standard aliens are shot, an energy unit will appear; destroy this and an energy capsule will be released. Chase and collect the capsule to obtain energy bombs (running total gained displayed at bottom of screen). Once you have several energy bombs you can blast a hole through the moving force barrier surrounding the Transporter Unit.
Once a large enough hole has been created guide your ship into the transporter to hyper warp to the next level.
Standard aliens - 20 points per squadron
Transporter Unit - penetrate force barrier to enter hyperwarp
Level 2 - Countryside battle zone
As level 1 PLUS
Flying Saucims - emit directional missiles 300 points
Level 3 - Lunar Landscape
As Level 1 PLUS
Mother Ships - emit homing missiles, 5 hits to blast to pieces.
Level 4 - Nightflight
All hazards of Levels 1, 2, 3 PLUS
No Transporter Unit and final mission - once 5 bombs are collected the alien control ship will appear, only direct hits with all five bombs will destroy this ship and complete the game.
How to Move
Space - Fire bombs to penetrate force barrier.
How to Load
Switch machine off then on
© 1986 Rino Marketing Limited
No cheats found for this game. If you have one and would like to have it included on this page, please contact us.