Paperboy by Elite Systems Ltd
Pick up your old push bike, put on your peaked cap and imagine yourself braving the streets of an American Suburb. Only superb riding skills and a steady throwing arm can get you through your seven day week of hilarious action. Avoid cars, workmen, drunkards and lawnmowers all out to obstruct you in your pursuit of excellence. Score points by delivering to all your customers, but you can get sneaky bonuses by breaking the windows of non-subscribers.
Its a difficult task but your employer believes that practice makes perfect and generously provides a practice track where you can score valuable extra points. Get ready for the ride of your life.
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Original Advertising and Promotional Work
Sorry we do not have any marketing images for this title, it could be true that this title was never actively advertised by its publisher or that we simply missed any posters etc that were published back in the day. If you have a poster, snippet or anything that could be classed as promotional for this title then please do send it in, please note however that we currently have a max of 3 images per titles in this section.
Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.
No instructions for this game, if you own them and are able to type up or OCR the originals then please do.
Infinite papers and lives for the disk version:
10 FOR x=&3C6 TO &3F6: READ z$
20 z=VAL("&"+z$): POKE x,z: NEXT x
30 CALL &3C6
40 DATA 21,ED,03,11,00,C0,06,09
50 DATA CD,77,BC,21,00,03,CD,83
60 DATA BC,CD,7A,BC,21,E3,03,22
70 DATA 7D,03,CD,00,03,AF,32,AC
80 DATA 09,32,07,19,C3,00,BF,65
90 DATA 6C,69,74,65,2E,62,69,6E
Poke by Julian Page for Amstrad Action. - submitted by Malc (CPC Zone Staff)
Infinite lives for the cassette version:
10 FOR n=0 TO 15: READ h: INK n,h
20 NEXT n
30 DATA 0,26,24,15,6,3,1,2,20,22
40 DATA 18,9,12,10,13,16
50 FOR n=0 TO 18 : READ a$
60 a=VAL("&"+a$): POKE n+&8000,a
70 NEXT n: CALL &8000
80 DATA 3e,01,cd,6b,bc,af,cd,0e
90 DATA bc,01,00,00,cd,38,bc,cd
100 DATA 19,bd,c9
110 OPENOUT "dummy": MEMORY &3FF
120 LOAD "!SCREEN",&C000
130 LOAD "!PRELOC",&BF00
140 LOAD "!PCOD",&400
150 LOAD "!SCR",&C000
160 POKE &9A9,&3E: POKE &9AA,5
170 POKE &9AB,0: CALL &BF00
Poke by Martin Pleasance for Amstrad Action. - submitted by Malc (CPC Zone Staff)
At address 05AC poke 00 for infinite lives - submitted by Malc (CPC Zone Staff)
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Loading Screen Comparison
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