Afterburner by Sega
Afterburner - you`ve played the arcade smash - now experience the white knucled realism of a supersonic dogfight at home! Using your heat-seeking missiles and laser anti-aircraft fire, can you be top gun against a seething supersonic swarm?
Experience brain-numbing G-forces; bones rattling with the body-jarring pitch and yaw..scan with your radar, lock on your target and fire!
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Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.
Afterburner Players Guide
If you are using an AMSTRAD CPC 464, 664 or 6128 with the CASSETTE
a) Switch your TV/monitor and computer ON.
b) If your computer has a built-in disk drive you should now connect a compatible cassette player to your computer, and then type TAPE and press RETURN. This sets your computer ready to load from cassette.
c) Insert your AFTERBURNER cassette into the cassette player, ensuring that SIDE A faces upwards. Ensure the cassette is fully rewound.
d) Press CTRL and the small ENTER key together then press PLAY key on the cassette recorder.
e) When prompted by the Computer turn to side B making sure the cassette is fully rewound.
If you are using an AMSTRAD CPC 464, CPC 664, CPC 6128 with the DISKETTE
a) Switch your TV/monitor and Computer ON.
b) If your computer has a built-in cassette player you should switch your computer OFF and connect a compatible disk drive to your computer. Now switch the disk drive and computer ON and type DISC and press RETURN. This sets your computer ready to load from diskette.
c) Insert the AFTERBURNER diskette into the disk drive, side 1 up.
d) Type RUN "DISC" then press the ENTER key.
e) When prompted by the Computer turn to side B.
Notice To Cassette Users Of Afterburner
The first section of AFTERBURNER will now load into your computer memory. Cassette versions will load in stages, and you will see a variety of flashing colours around the screen as loading occurs. You will see on screen prompts if you need to START or STOP the cassette, as you guide your F-14 through the levels.
Notice To Diskette Users Of Afterburner
The first section of AFTERBURNER will now load into your computer memory. Disk versions will load in stages. Further sections of AFTERBURNER will be loaded automatically as you guide your F-14 through the levels.
Joystick And Keyboard Control Notes...
1) Commodore 64 owners may use any compatible joystick, plugged into port 2.
2) Amstrad CPC owners may use any compatible joystick plugged into the port. Equipment control is also available from the keyboard keys.
3) Spectrum owners may use Kempston, Interface 2, cursor compatible josyticks(Sinclair joystick). Equipment control is also available from the keyboard keys.
4) Atari ST users may use any compatible joystick plugged into port 1. Equivalent control is also available from the mouse.
5) Commodore Amiga users may use any compatible joystick plugged into port 1. Equivalent control is also available from the mouse.
6) MSX owners may use any compatible josytick plugged into the port.Equivalent control is also available from the keyboard keys.
Once AFTERBURNER is loaded, you'll see several presentation screens, pressing any key during this sequence will take you to the menu page listing your available gameplay options. You may now select from your options, described below, which vary depending upon the version of AFTERBURNER that you are playing.
START GAME (All versions)
Whan you select this option, the game will begin. Pressing the FIRE BUTTON on a selected joystick has the same effect.
KEYBOARD(1)/KEYBOARD(2) (Spectrum, Amstrad, MSX version only) Selects play by keyboard (as opposed to joystick). Two different layouts may be selected from main control.
Rolling Your F-14
In order to shake off enemy aircraft/missiles which are coming at you from behind, it is necessary to perform a 360 degree flip. To do this move from one side to the other in quick session.
The cannons are automatically activated when an enemy appears on the screen. You may shoot at the enemy with your cannons. You will be awarded 1 HIT point for each of the enemy aircraft you hit. At specific points in the game you will be awarded a bonus based on your HIT points.
While the LOCK-ON indicator is activated, you may use your missiles to knock out the enemy aircraft. A small target will appear over the target. You will be awarded 1 hit point for each of the enemy aircraft you hit. At specific points in the game you will be awarded a bonus based on your HIT points.
When the enemy is coming up at you from behind, this will activate the WARNING LIGHTS. When this occurs take care.
During the game at specific points the computer will take over control and will guide you in for refueling. During this sequence you will also recieve extra missiles.
As you venture further into the game you will be awarded extra lives to help you complete the game.
High Score Table...
If you manage to achieve a hi-score, you will be asked to enter your name. If you own a disk version of AFTERBURNER this will now be saved to the disk.
At address 1D58 poke 00 for infinite missiles
At address 20A7 poke 3A for infinite lives - submitted by Malc (CPC Zone Staff)
&20CF: &FD -> 00
&20D0: &35 -> 00
&20D1: &61 -> 00
Get 255 rockets:
&47a4: ?? -> &FF - submitted by Hermol
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