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Daley Thompsons Supertest
Daley Thompsons Supertest Daley Thompsons Supertest Daley Thompsons Supertest Daley Thompsons Supertest Daley Thompsons Supertest Daley Thompsons Supertest Daley Thompsons Supertest Daley Thompsons Supertest Daley Thompsons Supertest
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Daley Thompsons Supertest

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Daley Thompsons Supertest by Ocean Software

Daley Thompsons Supertest is an eight event game divided into two days of competition. The first day's tests are recorded on side one of your data cassette and the second day's on side two.

You have three lives and must pit your skills and agility against the computer and the clock. Failure to "qualify" in any of the events will forfeit a life.

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Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.


The keyboard controls are user-definable and are selected by an on-screen menu. Upon selecting your choice of controls the "letter ring" will appear; this enables you to input your initials before commencing. Use the left and right controls to move the pointer and press fire to select the chosen letter.

To enter your name upon finishing place the pointer on the end letter (a lower case "e") and press fire or leave your controls alone. Both will result in your name being entered and the game will restart.

Day One

1. Pistol Shooting
2. Cycling
3. Spring Board Diving
4. Giant Slalom

Pistol Shooting

The game is designed to test finger co-ordination and fast response is required as you reach more difficult skill levels. Wait until one of the six targets turns towards you, aim the sight using the two running keys (one vertical, one horizontal), and fire at the red cross-wires at the centre.

Points are awarded for accurate shooting (600 for a bullseye). There are three chances to qualify and you are allowed 10 shots per qualification round.


It is easier if you move the sight diagonally towards the target allowing more time for fine correction.


Wait for the starting gun - you're off; now alternate the running keys (or joystick) for maximum speed in this sprint against time. (Only one chance to qualify in this test of stamina).

Spring Board Diving

You are allowed 3 attempts at each dive. When ready press the fire button to begin bouncing (to gain more height press again as you touch the board). The diver springs 3 times before diving off, when repeated left/right key depressions will make him somersault.

Cease movement when the diver is about to enter the water, head first for maximum score.

Four judges give marks (0-9) for:-

(a) Take Off
(b) Number of somersaults
(c) Dive finish
(d) Overall grace


On take off (bouncing) pressing the fire button at the lowest position gives maximum points and also extra height for more somersaults. Overall grace depends on the position of entry into the water.

Giant Slalom

Wait for the green starting light.

Push off - you have a short run to increase your speed, until the first flag appears (use left/right control alternately). Now press fire button to transfer control to skier's movement guiding him down the course, through the sets of flag poles, by using the appropriate left or right controls. To complete the run correctly you must pass through all gates in a specified time. (You have 2 chances to qualify).


Skiing directly down the slope will give you maximum speed, sharp turns will cut your pace dramatically, as will contact with the flag poles. Avoid any objects on the side of the slope as these can prove fatal.

N.B. Keep a note of your score on day one so that you can produce a grand total for the two day's events.

Day Two

1. Rowing
2. Penalties
3. Ski Jump
4. Tug O'War


Wait for the starting pistol! Use continuous left/right movement to increase your speed. You are racing against both the clock and your CPU opponent. (You must beat the clock to qualify but coming in first gives extra bonus points).


Your player will run towards the spot, use alternate left/right keys to build up the power for the shot. When the ball is reached, press fire to kick. The direction of the ball is determined by the timing of the kick and the angle is altered by length of time that the fire button is depressed. You have 5 shots and to qualify you must score 3 goals.


The goalkeeper will respond to save the ball - but he is susceptible to the same kind of shots that score in a "live" game.

Ski Jump

The pistol signals the gate to open and you begin to ski down the slope. You must use this period to increase your energy store (continuous left/right movement) enabling the jump to be sustained for a longer time. As you reach the end of the slope press the fire button to enable the skier to leap into the air (the nearer to the end of the slope the better). As your man touches down on the snow press the fire button again but be careful, good timing is all important to avoid a nasty fall! You have 3 chances to qualify.

Tug O'War

First choose your opponent (point with the cursor hand and press fire to select). To qualify you must select an opponent with matching ability (or above) as indicated on the screen. Now to do "Battle" - Use continuous left/right controls to increase the overall power and drag your adversary over the boundary!

You have 3 chances to qualify.

When you complete all the tests the day restarts and you can compete again at a more difficult level.GOOD LUCK

Cheat Mode(s)

No cheats found for this game. If you have one and would like to have it included on this page, please contact us.

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