Fairlight by The Edge
Welcome to the Land of Fairlight. You are about to enter a world of wonder and magic. Fairlight represents the 'state of the art' in 3-dimensional graphic adventures for the Sinclair Spectrum. What makes Fairlight rather special is a programming environment called 'The 3-D Worldmaker Technique'.
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Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.
The techique allows a level of graphic and 3-dimensional realism never seen before on a home computer. Every object that you come across in the game has it ownspecial attributes. You can move most objects at will and even stack them into piles if you wish.
Objects and characters in general have 'real world' features, such as weight,momentum and sometimes a degree of intelligence too. Although, for instance, you (as the hero 'Isvar') have 5 'pockets' to carry things in, you may not be able to carry as many as five 5 - what you can carry also depends on the weight if the objects. And as you'd logically expect, pushing a lightweight object like a key makes it travel further than pushing a heavy object like a barrel.
This revolutionary technique has also allowed (as you'll see) an unrivalled degree of detail to be added to the 3-D rooms and caverns. The net result is a 'realistic' castle and accompanying cave system which you can feel free to explore. But keep your eyes open! As in real-life not everything which you can search for is esy to spot! Many objects have, well, 'magical' uses. All is not as may first meet the eye...
The game may take you several months to solve - so do not sit down expecting to see all that Fairlight has to offer on the first evening!
We sincerely hope that you have as musch pleasure playing Fairlight as Bo Jangeborg had in creating it. Keep your eyes peeled for Fairlight II, coming next from Bo, via The Edge.
Y-P = UP & RIGHT
Objects in the Land of Fairlight:
Stool, Book, Barrel, Decanter, Keys, Goldbag, Potion, Plant, Bread, Chichen, and Scroll> Most objects have a use and some may not be what they seem!
P.S.Clues to solving Fairlight are scattered everywhere. Not only in the game, but look also closely at the cover, start-screen, and the following text, too!